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A Sword & Sorcery Campaign set in a world locked deep in a Glacial Epoch. The northern and southern latitudes are cold, dry tundra, vast conifer forests and layers of ice and snow that are, in some places, miles deep. This climate pattern has persisted for the last 30,000 years and shows no sign of letting up.
The middle and equatorial latitudes remain warm and temperate even tropical. Jungles, warm deserts, rain forests, deciduous woodlands, savannas and grasslands are common.
Aside from the common run of domesticated and ‘mundane’ animals, (horses, cattle, rabbits, squirrels, cats, dogs, pigs…) there are a number of Quaternary period species (from Eocene, Miocene, Pleistocene epochs.) Examples include Dire Wolves, Saber Tooths, Mastodons/Mammoths, Giant Sloths, Terror Birds, etc. AND a few large reptiles, survivors of a truly distant past. Additionally there are a variety of ‘fantastic’ creatures that, according to some Sages, are not originally native to the world.

Technology ranges from stone age in many places to early Iron Age in others.  This is a ‘Medium Magic’ campaign which means that though magic is established and Magic Users are fairly common, it is not a world of airships, floating castles and super powerful Wizards.